components
Defines components for use by game entities.
Module Attributes
Directory containing common game assets. |
Classes
Handles the birth model properties. |
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Hold properties about player/target capabilities. |
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Handles the bounding box used for collisions. |
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Handles all the properties relaing to the dynamics. |
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Holds the events properties. |
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Hold the properties for hazard info. |
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Hold properties about the priority. |
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Contains properties related to the drawn shape. |
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Contains properties relating to the spatial components. |