components

Defines components for use by game entities.

Module Attributes

library_asset_dir

Directory containing common game assets.

Classes

CBirth

Handles the birth model properties.

CCapabilities

Hold properties about player/target capabilities.

CCollision

Handles the bounding box used for collisions.

CDynamics

Handles all the properties relaing to the dynamics.

CEvents

Holds the events properties.

CHazard

Hold the properties for hazard info.

CPriority

Hold properties about the priority.

CShape

Contains properties related to the drawn shape.

CTransform

Contains properties relating to the spatial components.